![]() ![]() ![]() After finishing the game I was pleasantly surprised to find endless mode. These were the levels with a horde of enemies all at once. I did get stuck on a couple of them, but trying a few different strategies I finally passed them. I generally give a game a try if it has a format similar to Zelda and other games as they usually are enjoyable. While playing Beneath the Lighthouse there kept being advertisements for games, so instead of checking out each one I went and saw what there was so I could quickly get past the screen each time it came up. This game was one of the more enjoyable Nitrome games I have played in years. While there's even more content planned, what's on the plate right now is pretty darned tasty, and don't be surprised if Rust Bucket has you coming back for seconds. Rust Bucket costs you nothing to try out, and is the sort of smart puzzle game that shows exactly why Nitrome has been at the top of the game for so long. Rust Bucket does display ads intermittently between levels or occasionally when restarting, but it's not obnoxious, and hey, if you don't like them and want to support a great developer in one fell swoop, you can pay a small fee to remove them forever. though, being a Nitrome game, it's easy on the eyes anyway. It's not necessarily overflowing with mechanics like some adorable pixelated horn of plenty, but it knows how to work with what it has to its smartest advantage rather than tarting it up with bells and whistles. Though it starts out easy, the complexity added by switches that need to be weighed down, for example, or enemies with specific movement patterns, keeps your brain working throughout. The lack of an undo function for your last move is a little frustrating since miss-swiping can be a problem if you don't swipe carefully and precisely. It's fun, but it lacks the precision level design of the tutorial stages, though Nitrome plan to bring more handmade puzzle levels in later on. Levels are randomly generated past the tutorial, with the goal of passing as many as you can before you get the big KO. Successfully navigating your way through each level comes down to paying attention to the way enemies and traps move and planning each swipe you make, and figuring out each scenario is pretty darned satisfying. In Rust Bucket, the basic concept stays the same (little red knight, turn-based, stab-stab-stabby), but things have been expanded to incorporate more strategy and puzzling. ![]() If Rust Bucket looks familiar, you probably played Nitrome's itty-bitty Turnament from 2012. Throw in locked doors, peasants in peril, fire traps and more, and you have a simple but addictive and strategic puzzle game that fits in your pocket. But, if you can use the terrain to your advantage and make them come to you, you'll be able to strike them down instead. If you move into a square within range of an enemy during the same turn, they'll smite you in an instant. See, Rust Bucket is turn-based, and when you move, so do enemies. The game has a handful of fun and well-designed tutorial stages to walk you through the finer points, but the basics come down to swiping up, down, left, or right to move a single space in that direction, and planning your movements so that you don't get swatted. Our hero, a tiny horned helmet, is out to rid the world of badness, one swipe at a time, for as long as you can last in Endless Mode moving from room to room. How does a helmet with no visible extremities of any kind move and wield a sword? You might call it magic, but I call it Nitrome, and they call their free iOS and Android turn-based puzzle game Rust Bucket. ![]()
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